(*7) Pinout refers to the "Interface Two" ("Sinclair" aka "+3") Megadrive Controllers can be used as "Atari" Joysticks with a simple adapter, see here. The Megadrive controllers use an active circuit. Unlike regular "Atari sticks" they contain pull-up resistors for each signal line (which might interfere with scanning the keyboard on C64) and some controllers may contain active circuits and will not work without the VCC. (*6) The "SEGA" controllers can not be converted into "Atari" Joysticks simply by rewiring them. (*5) The respective GND lines are pulled low to select the respective "row". Regular "atari" joysticks will work at the CD32, but CD32 controllers will not work at eg a C-64 (see here and here) Actual CD32 controllers have active components. (*4) The CD32 supports "game pad mode" and uses pin 5 to switch to it (it is pulled to active high by the CD32). (*3) For the second button/right mouse button the POT X line is used (and for 3rd button/middle mouse button POTY), which - different to the other lines - must be pulled to VCC via the button. Atari Jaguar Controllers also have DE-15 connectors, but with different pinout which exposes a button matrix (see here). ![]() Atari STe and Atari Falcon have two DE-15 Extended Joystick Ports, which could with a passive adapter be connected to two DE-9 joysticks (see here). ![]() That means only the first port supports two buttons, and only when the second port is not used at the same time. On the second port Pin9 is not connected. ![]() (*2) Pin9 (RMB) of the first port is shared with Pin6 (Fire) of the second port to be able to use a mouse with two buttons (in the first port). (*1) The Atari 7800 buttons require special wiring ( Atari FAQ) Pinout at the solder side in the computer is equivalent to the pinout at the outside of the plug at the cable, pinout at the solder side of the plug at the cable is equivalent to the pinout at the outside of the computer.
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